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Games by Alphastream
Recent work includes being a primary author for the official Dungeons & Dragons hardback book, Acquisitions Incorporated, the vast Dungeon of Doom and Caverns Deep adventures for Dwarven Forge, and adventure design for the relaunch of the HeroQuest board game. Colombian-American freelance author and developer working with Wizards of the Coast, Penny Arcade, MCDM, Hasbro, Dwarven Forge, and several organized play programs. Teos blogs at Alphastream.
The Game Master's Guide to Evolving Magic Items
Rules for Collaborative Campaign Creation
Code of Conduct for RPG Projects
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Everyday Enchanter   - A real-life/journaling roleplaying experience. Enchant the ordinary objects around you and unleash your potential!
The Witch's Almanac   - A magical game of solo exploration.
Princess with a Cursed Sword   - A solo journaling game
The Land and the People   - A solo journaling / mapping game following a cartographer on a mission.
Tavern at the End of the World   - A solo journaling game
Roommates: I'm Just Not Sure   - A Solo Journaling Game
The Empress and her Seer   - A solo journaling game
HEIST: Get Rich or Die Trying   - a single session tabletop roleplaying game
Central:Directive - Central Booklet   - A competitive psychological thriller game of paranoia, tradecraft, and Blackjack for two players.
Impossible Identity   - A solo game about a spy on a secret mission
RISE: A Game of Spreading Evil   - A Solo Dungeon Drawing Game
Cracks in the Mirror   - A quiet, thoughtful game about exploring ancestral memories