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Games by jeeyonshim
In October 2021 she and Shing Yin Khor received the IndieCade Best Live Action Game award for their collaboration on Field Guide To Memory. In August 2021 she received the Diana Jones Emerging Designer Award in its inaugural year, making her the first designer to win distinction with the award. "D&D meets House of Leaves.
Field Guide To Memory
Dear Poppy
Old As The Sky, Old As The Moon
Solitaire
Protect Me From What I Want
Crimson
Your Dead Friend
Have I Been Good?
First Lesson
Pin Feathers
If you like Casual Games for Casual Hikers check out...
The Map-a-Plot Deck   - 54 cards to create a fantasy plot. For use in writing, RPG prep, and improv'd story games.
Greetings From ______   - How will you leave your mark on the map?
Alone On A Journey   - A collection of solo adventure games
Unreality/Strictness -- The Single-Page Version   - A Six Elements Storytelling Game For 1-2 Players
Alone in the Ancient City   - A solo roleplaying game about wandering in an ancient city.
The Selkie Envoy: An Ironsworn Adventure   - An Ironsworn adventure of ice and peril
LOGAN: An Autobiographical Tabletop Game   - A tabletop game that is also my autobiography. It is deeply personal and vulnerable, and quite the experience.
Session Zero: Bond Building Edition   - A deck based game about establishing bonds between characters
Session Zero: World Building Edition   - A deck based world building game
GUN COWBOY   - A journaling game of dead outlaws.
Lilliputian: Adventure On the Open Seas   - A Tiny Game of Huge Adventure.
TATTOO   - An RPG, a party game, & a hack of Taboo. (Yes, that Taboo.)
If you like The Pack check out...
A Diner at the End   - A storytelling game about times passed.
Far From Home   - A game about immigrants and outsiders
Pocket Wanderhome   - A business card-size version of Wanderhome, for when you are travelling on the road.
The Iron Giant - a set piece for Wanderhome   - Everything around you is so small, and yet some things, you will never outgrow.
The Astronaut - a playbook for Wanderhome   - The dark is beautiful, deep, terrifying — and necessary. Without the dark, we would not see the stars shine.
The Construct - a playbook for Wanderhome   - You were crafted by talented paws and imbued with life through unknown means.
The Model Village - a nature for Wanderhome   - The Model Village is a place to appreciate the Hæthland from on high, or inspect it intensely as close as you can get.
Where Love Once Thrived - a nature for Wanderhome   - A place to reflect and maybe celebrate love for its own sake, rather than find it doesn’t live up to your expectations
The Library - a nature for Wanderhome   - The Library is a place to meet, research, or maybe find that elusive book.
The Librarian - a playbook for Wanderhome   - You are a keeper of books and sometimes of silences.
The Psychopomp  - A Wanderhome Playbook   - The shepherd of lost souls.
The Closet - a nature for Wanderhome   - A place where old toys lay discarded and forgotten, wishing to run, play and tell amazing stories together once more.