Maybe there's a random encoutner. Maybe the torch they're using burns out.
My proposed solution is The Time Tower Method:
This is just a raw, unrefined mechanic I came up with, which in theory should be applicable to a wide variety of TTRPGs: every time your players commit to doing something that has in-game time as its only tradeoff, tell them to add one die to a dice tower you're all building.
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