* In HOBSS (short for Hobgoblins), you assume the role of an ordinary hobgoblion who has managed to
convince some goblins to go along with your plan and risk their lives in order to aid yours or get a
favor from whatever monster is currently bullying them. You also must be prepared for one goblin
becoming another's successor, as long they haven't sent all of the others into certain death (as
determined by rolling dice). The game can work well with two 12-sided die and six 6 - sided ones in
play simultaneously or more if desired to make it even less complex. * Requires minimal setup time
since no equipment is required, though you will need at least one twelve-sided die as a core
component for gameplay purposes; the rest of your components may vary by preference depending on how
many dice are being used and what kind they're (including six sided ones). Additionally, character
details can be kept in a scrap paper or index card if it's needed. * Lighthearted game that is best
played with two 12-sided die since one player rolls the same number as there players for gameplay
purposes; all other components are set up at random so you're not limited to 6 dice but have a mix
of different
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