As a side-effect, this will add a Mexican Standoff sort of dramatic flavor to physical conflict, and a whole new tactical layer where the decision of taking your turn is more interesting and more intuitive. Hopefully, this will make turn order determination more fun and maybe even quicker while keeping players immersed in the game’s narrative through the whole thing. Its main purpose is eliminating that “This other character did this thing that was so important for the story before my turn, now I still have to play my turn but nothing means anything to me anymore” feeling.
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