A settlement has lost its mind to dreams of a new way of livingLong Passage Events: three examples of shorter scenarios that can be run as part of the Passage phase in an Archipelago game. Short Passage Events: some examples of events which can happen during the Passage phase as a result of a 'success with consequence' rollHome Phase sheet: records the Settlement's changing resources and conditions and is adjusted during the Home phaseThe cull: a full scenario for Archipelago (but easily convertible to other systems). com
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Core mechanics: rules for play, character generation and the Home, Passage and Tale phasesTo imagine a city: a full scenario for Archipelago (but easily convertible to other systems).
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