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Dungeon Factions
"Well, they certainly did it this time.""Oh, was it a TPK?""No, they actually allied with the Hobgoblins. Then they trained them and equipped them to fight the Ogres. I guess I should run that combat between sessions and figure out how that resolved.""You don't need to do that. I have a better idea..." For the GM on the go who needs a quick way to resolve situations like this, Dungeon Factions is a quick wargame-adjacent system meant to resolve these shakeups with minimal fuss. Inspired by old school "faction crawls" like Keep on the Borderlands and their newer counterparts like Hot Springs Island, this system will help game masters of all skill levels manage the chaos and discovery of tabletop game sessions.Cover art by Denis McCarthy.
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