HUMAN… ALMOST: A Post-Cyberpunk Police Procedural Roleplaying Pamphlet – PLAYTEST VERSION
PREMISE: Unregulated technocrime endangers The City; state-of-the-art criminals overwhelm the police. To improve their odds, human officers are assigned synthetic partners. Together, humans and machines protect and maintain this promising metropolis from technological chaos.
Human… Almost is a post-cyberpunk police procedural tabletop roleplaying double pamphlet. The GM narrates outrageous crimes, unambiguously evil motivations, second act twists, and final showdowns as your investigators (one human, one synthetic) solve the crimes of the future. Using a streamlined Forged in the Dark variant mixed with TV police procedural tropes, you’ll safeguard The City case by case.
INSPIRATION: An homage to Almost Human, Mann and Machine, Better Than Us, and Minority Report, this post-cyberpunk RPG explores technology employed in crimes. Like its influences, the stories are cautionary tales about what is coming, presented as entertainment.
This project uses a Forged in the Dark variant influenced by Son of Oak’s City of Mists and TOKYO : OTHERSCAPE brilliant tag systems combined with the format of Emanoel Melo’s CBR+PNK and Bammax Gaming’s Operatives and Civilians.
HOW TO INVESTIGATE: Dispatch the crime’s location. Investigate the crime. Offer clues. Roleplay to find out. When the criminal and their motivation are revealed, roleplay the climactic chase, rescue, and arrest.
Your investigator’s personality and experiences are written as short tags. These tags offer roleplaying guidance and directly connect your investigator’s personality to their rolls. Roleplay your TV trope style investigation and apply your investigator’s tags to encounters and situations to form a dice pool. Roll and choose the highest die.
6 is a success
4 or 5 is a success at cost
1 to 3 is a cost
Human… Almost features an ethical question mechanic. Did your investigator fail the roll but want to succeed anyway
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