The player creates an animal species named "werewolves" in the context of Minecraft world creation
software where they become wolves at night during lunar phases based on a series of events that
happen between their first two days after birth and every four years thereafter as per game lore.
The main gameplay consists solely with creating werewolf characters, buying them supplies like food
or armor to survive until an end time event occurs when the moon is full resulting in all wolves
transforming into different species at night depending on whether they are children of adult players
who will play alongside themselves online and later offline during a four-year period. The player
has two choices: either create their own werewolves for singleplayer or purchase them from others,
creating an "arewolf breeding stock" which can be traded to other users' accounts within the game's
marketplace feature where prices are determined by demand at any given time based on server load and
user population factors in addition to rarity of wolf species.
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