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A Guide to ESPER Headquarters
This document provides an overview on all aspects of the setting in which players will find themselves involved. The main topic is a secret society called Extraordinary Supernatural Phenomena Explorer & Revealed Association (ESPERRA). It covers such topics as historical background, founding members and purpose statement; it also details how ESPERA scouts for new recruits to join their organization. The document includes the Espiera Code written by Merlin The Magician in 1987 that guides a mission brief leading agents through various protocols of acquisition (such at recruiting) before joining an active agent who will provide further information on where such recruit goes and what is required upon arrival or contact with them, including their rank. There are also detailed guidelines for each grade level within the organization as well as rules to be followed by all members when in public areas around ESPERA headquarters (listing facilities available). The document ends stating that there were other organizations active in an area where they may hinder ESPERA's goals or work together with them, but it does not detail how this happens.
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