This text provides a concise summary of the following article that discusses how digital tools have
made it easier to create and share content online, including fan art for popular games like
Minecraft and World Of Warcraft. The author notes that while these works can still be appreciated by
those who enjoy them in-person or through physical media such as prints from magazines with scanned
covers, they are often more difficult than physically printing out the work themselves due to
technical limitations of many online platforms used today (such as not being able
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