The adventure takes place in a keep called "Mickey's Tower", which has been converted into an
independent production by the player character, Count Villérät or his descendant at some point
during their life (as per Mausritter tradition). Their goal is to prevent mice from escaping and
inciting destruction.The main characters are members of this coven seeking a way out before Mickey's
Tower catches fire through magic they have imbued in it as an "evil" artifact, which has the power
over them all but one - who can see that something else could be done with their lives after serving
on these walls for years. They decide to take matters into his own hands and put a stop to evil by
doing exactly what he did when Mickey was still around: making magic items! But they are also
determined not to let the curse go unbroken, which has turned them all mad - an "evil" artifact with
one member remaining free is their plan.The Micery Keep adventure takes place in a small keep called
Mickey's Tower on the outskirts of nowhere, where mice have been running wild for centuries and
ruining crops by burrowing into gardens (since they are too lazy to dig tunnels). The only way out
was when Count Villérät or his descendant
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