Prevail Unbound is a Tabletop Roleplaying Game set in a dark, gothic vision of the near future. Humanity has connected to Magic and the Supernals - Spirits of the Plane of Kur, previously labelled as Demons.
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By the year 2066 Humanity on the planet Earth was a shadow of it’s former achievement. Tribal notions of division at every level of human interaction had become so entrenched that any hint of global accord was null and void. Those who shared ideologies banded together placing social, economic, and physical walls around their territories. This model for existence, coupled with the wars for resources and the emergence of powerful and deadly viruses, led to the realisation that conflict was inevitable. With no outside perspective to blame, those who dwelled within their walls could only turn on each other. Technological development paused. The most extreme followers of religious and political ideals became ever more fervent. This precipitated a worldwide conflict which raged for three decades.
At the turning of the Century a sect of paranormal researchers unearthed the Tome of the Unbound and inadvertently summoned the Spirits of Kur to the dying Earth. Chief among the Spirits was Baal, who promised that his five Supernals would restore humanity to a state of peace and prosperity. The champions of each Supernal, known as Adherents, would be granted Gifts in exchange for shepherding the herd in this new world. In a few short years global conflict came to an end and humanity began to rebuild.