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Ten Rules of RPG Design
  The Rules Every rule requires a reason.   The rules of the game dictate the stories that can be told with that game.   Everything you design should be in service of your goal.
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If you like Creepy Creature, Double Feature check out...
The Portal at Hill House   - a solitaire journaling game of existential dread
Down We Go   - A Rules Lite Old School Fantasy RPG
Humans.   - Non-humans dressing up as humans to attend a human party
When I lived here...   - A play-by-mail story game about ghosts
Stealing the Throne   - A crew of thieves dare to steal a thousand-year old mecha.
this world is not yours   - a 1-2 player RPG zine about generations, change, and what you leave behind
Through The Void   - A Rules Lite Old School Space RPG
Our Innermost Thoughts   - a mostly-solo zine of small RPGs
Temple Of The Bat Serpent   - An old school pamphlet dungeon
Dwelling   - A solo game for ghosts.
Game Unfolding Machine   - Play RPGs without GM
BORP Survival Guide:   - How to survive Undead, Aliens, Monsters and Myths. End of the world survival.
If you like Night Tripper Character Keeper check out...
The Re-Roller System: An Index Card-Sized TTRPG System   - An Index-Card Sized System
Monolith   - Interstellar Science-Fiction Adventure Game
Space Between Stars   - An Interstellar RPG About Who You Are & Where You're Going
In the Shadow of Tower Silveraxe   - Fantasy Roleplaying Adventure Module
Wander and other business card RPGs   - Business Card sized RPGs
DAGGER!   - A micro-RPG that fits on a single index card
Curse of the Alta Silva   - Can you survive the night?
POCKET SCVM   - A pocket sized MÖRK BORG character journal!
In The Light Of A Ghost Star   - Explore the dark remnants of ancient Earth
Wayfarer's Deck: Depths of the Earth   - 50 illustrated cards for adventurers venturing deep into caves, mines, and dungeons
Acrostic   - A business card sized character creation game
NOSR   - A pocket sized adventure game!
If you like Stand Up check out...
Far From Home   - A game about immigrants and outsiders
venture   - a game of introspective heroic fantasy.
DEMONBREAKERS   - A minimalist rpg inspired by Ghostbusters and Monty Python.
Mew Mew Magic   - A No Dice No Masters game about magical girls. Save the day and try not to be late for school
Venture & Dungeon   - two tabletop roleplaying games with a new perspective on the traditional high fantasy genre.
Everyday Enchanter   - A real-life/journaling roleplaying experience. Enchant the ordinary objects around you and unleash your potential!
Beneath Pirate Flags   - queer piracy & anarchism on the high seas
Wool of Bat   - You're a witch. Don't belong. INTRUDE.
Key & Token   - A miniature No Dice, No Masters engine.
going rogue 2e   - a gm-less ttrpg inspired by rogue one, about war, rebellion, and making the ultimate sacrifice
The Astronaut - a playbook for Wanderhome   - The dark is beautiful, deep, terrifying — and necessary. Without the dark, we would not see the stars shine.
Tournament Arc Quick-start   - The quick-start for the sports anime inspired GM-less RPG for everyone