Designed for 24-word RPG Jam. This mechanic can be used for any system or setting, and with an expectation that the ability to outright lie is not an option. How this fits in your game is up to you, but the goal of this mechanic is to push your luck with whether to tell the truth or give a white lie. This can be played as is for a FKR style session. The mechanic concept is inspired by the Ares Sedai, from the Wheel of Time series, and their oath where they simply cannot tell a lie. Enjoy and let me know if you used this in your games! If you want to use this in your game design, then please credit me as Dice Stew.
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