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Le chef d'oeuvre perdu de l'artiste daltonien
Cet escape game poursuit plusieurs objectifs sociaux : sensibiliser sur les troubles de la perception des couleurs, illustrer que les différences de perception visuelle peuvent constituer une force créative, résoudre des énigmes ludiques pour reconstituer un puzzle représentant le tableau perdu, et montrer que les troubles de la vision des couleurs touchent une grande partie de la population. Le Musée d’Orsay a été choisi comme lieu de l’escape game en raison de son riche patrimoine artistique et de sa mission de promouvoir la compréhension et l’appréciation de l’art sous toutes ses formes. Sur l’épreuve du code d’Ishihara, nous avons ajouté des petits carrés sur le coin des cartes de différentes tailles, de sorte que les joueurs puissent les classer dans l'ordre croissant pour trouver la bonne combinaison.
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