Like with everything in table top, feel free to bend this playbook to your will, and take the flavor as written as merely a suggestion of what your character could be like. I made this playbook with a particular idea in mind that I couldn't find in other home brew playbooks in my searching. It still kinda leans on "classic" perceptions of werewolves, which is something the player and GM can work through on if they want to keep those implications for their game, and if it makes sense for the world they're in.
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