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Weird Science (Playbooks for 6e)
This are two playbooks for Jared Sinclair's 6E, introducing some weird science to your campaign's world. The Tinker has built themselves a robot friend! Upgrade and program your robot to kill, or love, or both. The Grafter harvests parts from monsters and uses the power of zoology to graft them onto themselves and their friends to "help." Use both to bring man, machine, and beast all together in wonderful harmony.
Price:
$0.00
Rating:
5.00 (from 6 reviews)
Published:
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Weird Science (Playbooks for 6e) is similar to...
Summoner (Playbook for 6E)   - Playbook for Jared Sinclair's 6E
Shapeshifter (Playbook for 6E)   - Playbook for Jared Sinclair's 6E
Tired of The Dungeon Game   - Playbooks & ancestry rules for Jared Sinclair's 6e.
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The Extra Scoop   - A little sumthin’ to add to Jared Sinclair’s Vanilla Game
6e: a game about the best part of [redacted rpg name]   - (which is of course when you convince the gm to let you roll to seduce the dragon and you crit)
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