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Weird Science (Playbooks for 6e)
This are two playbooks for Jared Sinclair's 6E, introducing some weird science to your campaign's world. The Tinker has built themselves a robot friend! Upgrade and program your robot to kill, or love, or both. The Grafter harvests parts from monsters and uses the power of zoology to graft them onto themselves and their friends to "help." Use both to bring man, machine, and beast all together in wonderful harmony.
Price:
$0.00
Rating:
5.00 (from 6 reviews)
Published:
These games are similar to Weird Science (Playbooks for 6e) ...
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Weird Science (Playbooks for 6e) is similar to...
Summoner (Playbook for 6E)   - Playbook for Jared Sinclair's 6E
Shapeshifter (Playbook for 6E)   - Playbook for Jared Sinclair's 6E
Tired of The Dungeon Game   - Playbooks & ancestry rules for Jared Sinclair's 6e.
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Monk and Artificer (Playbooks for 6e)   - Playbooks for Jared Sinclair's 6e
6e   - This is what it looks like.
6e   - A game about heroes
The Extra Scoop   - A little sumthin’ to add to Jared Sinclair’s Vanilla Game
6e: a game about the best part of [redacted rpg name]   - (which is of course when you convince the gm to let you roll to seduce the dragon and you crit)
The Complete Playbook's Handbook   - A Complete Handbook of Playbook's for Jared Sinclair's 6E
Servants of an Unseen Hand   - Otherworldly Magics for Jared Sinclair's The Vanilla Game
6E   - The Sixth Edition, in a way.
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