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Two-Trait System Reference
This free reference focuses on the experimental design of a two-trait system for roleplaying games. The system notes show what I was thinking when making the Draculola game and some process on the Slayer / Wanderer game as it progresses. I intend to expand this reference as creations using it expand the mechanical possibilities.
Price:
$0.00
Rating:
5.00 (from 2 reviews)
Published:
09 July 2020 @ 19:04
Updated:
23 November 2020 @ 08:35
Sail Tales!   - A simple swashbuckling storytelling game
Sea of Dead Men   - Piracy and Adventure, Forged in the Dark
Reminiscence of Decay   - Piece together the memories of forgotten horrors
18XX Locker   - Pirates pursuing fugitives from Davy Jones Locker
Mount Zorgoth   - A one page rpg adventure.
Tomb Of The Swine Prophet   - A small dungeon full of rat pirates
NIGHT OF THE HOGMEN   - A grotesque, single-session, standalone TTRPG
Bilge Rats   - High seas adventures aboard ratfolk pirate ships!
Matelotage   - A queer storytelling game where you play as pirates traversing the turbulent seas of romance
Bad Frog Bargain   - One Page RPG Adventure
a ir bu r st   - a finding game for one to fifteen players
Back To The Woods We Go   - Save your small town from a threat deep in the woods
If you like The Watchpoint check out...
The Giantkiller   - An Anti-Mech warrior playbook for Beam Saber.
The Wellspring: A Beam Saber Playbook   - A  beam saber playbook about being a source of growth and abundant life in a world ravaged by war
The Partisan: A Beam Saber Playbook   - A Playbook about A pilot and their handler For Beam Saber
Beam Saber: The Growing Conflict   - A supplement for Beam Saber that changes the scope of The War
The Starbreaker: A Beam Saber Playbook   - A playbook about wielding a dangerous arcane power for Beam Saber
The Chrysalis   - a playbook for Beam Saber
Beam Saber   - A TTRPG about pilots and their massive war machines.
Greater Secrets - Supply Drop   - Beam Saber Supply Drop that brings aspects of esoterica and strangeness to the never-ending War.
The Mech Booster: A Beam Saber Playbook   - Boost as in “to improve or augment,” but also Boost as in “to steal” like boosting cars.
The Luminary   - A brilliant and well-connected scientist for Beam Saber
BE SEEING YOU   - Independence, Control, Freedom & Compliance
Everyday Enchanter   - A real-life/journaling roleplaying experience. Enchant the ordinary objects around you and unleash your potential!
Epistolary   - A letter-writing RPG about investigating mysteries.
Light Year   - A letter-writing game
dear love   - A post-apocalyptic epistolary game for two
What's So Rotten About Zombies Defending An Ancient Temple   - Play as the rotten zombies defending your temple
Signal to Noise   - An interplanetary epistolary game for two
Grandpa's Farm   - A Letter-Writing RPG
Your Friend in Witchcraft   - An epistolary game for two players.
Intersecting Orbits   - An epistolary game for three players
Spirit & Ink   - An Epistolary Role Playing Game
The Librarian's Apprentice   - A solo journaling game in an infinite library
if   - a writing toolbox & soloing game
Kitchen Contest   - A Competitive Cooking Story Game