Click here to go to my Patreon. as well as inflicting destruction of non-combat resources of the PCs.
These rules fit into your preferred game, assume that your preferred game uses something equivalent to levels for PCs and hit dice for NPCs, and uses your choice of:
a standard HP-based systema Fine --> Wounded --> Dead system
Simply by varying the size of the die rolled, you can change the feel of this ruleset to something:
along the lines of the typical OSR game, giving the players a good reason to carefully plan and prepare for each combatlike modern D&D, albeit with somewhat more interesting outcomes from combat than simple annihilation of one side
as heroic and high-flying as any near superheroic game, giving them some rewards for cleverness beforehand, but making the foregone conclusion (by which I mean, the PC's eventual victory) go by quickly.
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