This passage talks about Passage being a single-player tabletop RPG that was designed as an
experiment to see if it could be made into something more concrete and playable like games are
usually done in today's day age . Although the game does have some similarities with previous works,
such as storytelling through journals of personal experiences rather than win or lose states. The
author also mentions how Passage can aid improvisation by developing scenarios for different
dungeons/encounters to be played while playing other RPGs together and even potentially mining ideas
in future projects involving these sorts of gamesPassage is a single-player tabletop RPG that was
designed as an experiment using the tools and concepts used to make modern video game. The author
wanted to create something similar, but focused on storytelling through journals rather than win or
lose states like most RPGs have today's day age . Passage also can aid in improvisation by
developing scenarios for different dungeons/encounters that could be played while playing other
tabletop RPG games together and even potentially mining ideas about the game design process.
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