In this PDF, the player takes on a role as an Agent in The Conspiracy – a shadowy government agency
tasked with concealing evidence about supernatural occurrences. It includes detailed rules for
character creation and play mechanics that focus human elements while maintaining tension during
dramatic campaigns of three to six players lasting two-to four hours each (plus additional scenarios
such as Food of the Gods). Aspects like sanity, insanity/psychological manipulation are not present
in CDG but it does deal with stress related dysfunction. Inspirations: The fictional premise is
heavily inspired by Call Of Cthulhu roleplaying game and Delta Green board games from Arc Dream
Publishing while also utilizing hacks for expansion of the story arc along direct campaign play
sessions that focus on human elements, work-life balance issues (stress) as well as psychological
manipulations.The PDF contains all basic rules needed to run your own scenarios with advice provided
by Handler regarding running a more structured and improvisational game where agents must make
difficult choices while maintaining tension in campaigns lasting for two hours or less each session
that consists of three, four-player sessions (plus additional scenario). The CDG rulebook is
designed as an expansion from Cthulhu Dark's Graham Walmsley who intended to add elements into the
story arc. To further
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