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I like to design solo pen-and-paper dungeon crawls. I've found that many good games in the genre are overwhelming. I want my games to be simple enough that someone who's new to dungeon crawls can understand them quickly.
Dungeons of Pendragon
Wildwood Burrow
Cold Carrion
16 Room Dungeon
If you like 31 Days of Games Codex check out...
The Machine   - serial journaling game of futility and invention
Fear is Just a Lie   - A world-building journaling horror game  for one player.
The Page I Didn't Write   - A solo letter writing game about all the things you can't say
The Pack   - Pets in the post-apocalypse, a No Dice No Masters game about sticking together in the worst of times
22 Minutes   - A solo-journaling game before the universe's death.
Blue-Collar Conjurer   - a solitaire LARP for the working-class witch or wizard
DungeonDelvers.TV   - Dungeon Delving in the Gig Economy
Generations   - a single-player journaling game
Card Stock   - A game where you create the journal your character had for a short period of time
Ritual - The TTRPG of Magic and High Fantasy   - An animist and naturalist TTRPG where magic is accessible to all.
The Slow Knife   - A game of wretched villains & patient revenge.
Stewpot: Tales from a Fantasy Tavern   - A collection of games for running a tavern with your old adventuring party.
If you like The Retiree check out...
Salthaven   - An adventure for Cairn
Mount Zorgoth   - A one page rpg adventure.
The Potato King   - A ttrpg horror adventure
Bad Frog Bargain   - One Page RPG Adventure
The Old Chapel of the Candle Lich   - cool adventure
Crashing Ghost of the Grotesque Fang   - Solo Adventure
The Moss Mother's Maze   - The first adventure for A Dungeon Game
Epsilon Outpost   - Exploration Adventure
Accidental Death in Horrible Dungeons   - One page adventure game system.
Spellbook   - A solo journaling game about a Spellbook and its Witches, based on the Lost & Found SRD
Space Samurais   - Light vs. Dark inner conflict Honey Heist style
The Tower   - a game of exploration and adventure