This is an overview of a non-binary queer artist's work in art and gaming design focused on the
theme "healing wounds caused by colonial violence". The summary highlights various aspects such as
ethnicity studies background, passion for creating games that can help envision better worlds where
freedom from oppressive structures becomes possible. It also mentions five recent projects with
titles like Rogue 2E:Rogue is a hybrid OSR & Storygame experience using pick lists and narrative-
based monsters to create dungeon crawling gameplay while being highly customizable hackable;
Invincible Sword Princess uses FTLD technology in an alternate history Western setting, where
players play characters seeking revenge against colonizers for their mother's death. Reverie takes
the fifth edition rule set with a focus on archetypes reminiscent of young adult fantasy such as
youth, moon and guardian to create "a game about a motley crew that searches for City Of Light." The
summary ends by mentioning