This is a brief overview of my work in the field of art-making practices that aim at healing wounds
caused by capitalist violence; organizing against prisons and systems such as police brutality which
affect people of color disproportionately, seeking new forms of creative expression to address
global issues like environmental degradation. My recent works include Rogue 2E hybrid ruleset
dungeon crawls with narrative monsters using picklists for customization in a post-colonial revenge
game setting where players hunt down their enemies; Invincible Sword Princess utilizing PBTA/FITD
engine that allows theming through Western fantasy archetypes, and Reverie exploring the City of
Light while foregoing traditional class or race assumptions.