In Brothers in Arms (BIA), players take the role of Construct soldiers, fighting for a Nation
against an enemy they don't understand who have created them to fight and die alongside their fellow
constructs. The game is set up so that characters can work together or defy authority as necessary
while building relationships with other people throughout the campaign. It also features different
types of construct specialties like survival abilities in addition to more unique ones such as
fighting prowess, ambivalent actions for personal benefit versus serving a greater cause and various
support powers available during certain missions but not others that may be risky choices or even
dangerous options taken by characters who have grown weary with the war. The game offers pre-made
settings including conflict of space between two armies in this galaxy; industrial revolution where
royalty hire fantasy adventurers to lead living constructs into battle against their own planet and
military rule over New Metropolis, which are both detailed for GMs' convenience but not yet
finalised or edited beyond basic layout with a table of contents. The game also features an
extensive play-by-play section
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Rating:
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