Iron Bough Tea House, written by Daniel Hynes (and published in 2002), involves two characters
playing as a server and guest at an iron bouge tea house where the focus is on tabletop role-playing
games rather than dice rolling or traditional game mechanics. The player character's actions are
limited to what they say while interacting with other players representing guests, who can also
bring their own ideas into play through prompts provided by the host for discussion during breaks in
server responsibilities and when time permits it. Despite its emphasis on storytelling within a
given scenario without relying solely on dice rolling or traditional game mechanics like that of
Dungeons & Dragons (D&D), Iron Bough Tea House still involves players creating unique characters
with their own backstory, abilities, skillsets, clothing/equipment items they possess and the
stories behind them. The concept is meant to provide a refreshing change from common role-playing
games where actions are limited by fixed character classes or predetermined backgrounds based on
race as such factors rather than storytelling through free play options for players who create their
own unique characters within the game's lore with customizable elements that can be enhanced and
improved over time, allowing them more freedom in how they interact among each other.6.13.22: Minor
cosmetic edits include adding "and"
Price:
$3.00
Rating:
5.00 (from 7 reviews)