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Dead Ends (5e)
Lowharbor’s residents vanish when they die, whether their end comes through cruelty, plague, or time’s callous ravage. A choking cloud of sour black smoke obscures their corpse and when it clears, all that remains is a dusting of salt. Something or someone is stealing bodies through a magic ritual, and the townsfolk won't stand for it! Why should you get this module? Skulking horrors and excitable clerics! Seven brand new monsters! New disease rules! A mysterious threat! Six hours of play! Lavish presentation! Check out this video of me running Dead Ends for my party, the Guild of Icons! Note: This was during the first play test, and the adventure has changed a bit since!
Price:
$4.99
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