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Hunt Cthulhu
En plus de servir de base pour Hunt (jeu en cours de développement), ce système est également celui que j’utilise pour la majorité de mes parties de Cthulhu. Lovecraft, inspiré du mythe de Cthulhu, je souhaitais utiliser un système qui puisse aussi permettre une gestion de la folie et les traumatismes de façon plus efficace afin que ces derniers aient un impact plus important sur la partie. Enfin, je voulais un système qui soit adapté à mon style de maîtrise, privilégiant le roleplay et la narration plutôt que les lancers de dés.
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