In this magic system designed to be adaptable in most traditional tabletop roleplaying systems and
focused on spells with a witchy or folk magical feel that can include mechanical effects from rules
engines while maintaining Guide narration control over the list of available spells. Spells are
built using combinations such as an element, art, and conduit but not entirely dictated by these
components like Vancian wizardry in RPGs; it is one descendant to them (and proudly so). To cast a
spell requires proficiency with all three elements involved along with proper mechanics for success.
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