50 Traits for Worldbuilding Culture is an excellent resource guide that offers unique aspects to
define regions or cultures in tabletop RPGs with examples from real-world cultural differences such
as customs and traditions like rice culture, tea drinking etc., which can add depth to your
campaigns. The book also includes a second volume of fifty more traits (50 More Traits for
Worldbuilding Culture), making it an invaluable resource toolkit that any Game Master looking at
creating their own setting or worldbuilding should have in the library!
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