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VERSE (playtest v0.2)
VERSE is a new tabletop RPG about What Is It? This game is a player-driven, rules-moderate NSR game that follows eccentric multi-classed explorers from various dimensions, questing to discover the answers to why the universes are blending together, why they're some of the only ones who notice, and how to stop it. The setting is intentionally vague and predisposed to multiverse shenanigans because the game's meant to work with any evolving setting, allowing your group to craft whatever story and world emerge from your adventures, campaign, playstyle, and your motley crew of characters. Reality keeps changing. Different worlds and times blend and merge as naturally as rain with the ocean, rewriting memories to seamlessly erase or invent places, traditions, and lives.Most are spared this knowledge, but the few whose minds still recall what was see an unending tragedy. They set out to seek the deepest mysteries of this fractured and sutured land, searching for the cause of the Verse. The game is currently in initial testing (playtest v0.2). The quickstart rules are available here for free, and you can use my two-page adaptation of the famous dungeon Tomb of the Serpent Kings as a sample module, showcasing some of the ways to stretch the approach to adventure design that the game directly supports. e Adaptation by ATypicalFaux Why Play This Game? The multiversal setting for VERSE can drive your character's growing abilities in radical, unexpected directions. Players don't gain new levels as they advance, instead gaining new powers from their current class or new classes that combine with their previous ones. Each player can advance to the point of blending up to 4 classes together as the Verse's influence combines them with other beings from any number of other realities, allowing for an eclectic collection of capabilities. The DNA of VERSE is most similar to games like Cairn/Into the Odd, Knave, and Trophy Gold, with maybe a PbtA sensibility or two thrown
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