The game features fast-paced melee action with focus on damage over hitpoints; armor is essential
but gaps are present even for characters wearing it at all times. Weapons have different uses and
attributes depending upon their type, such as heavy weapons being harder to block than long ones
that can steal initiative from attackers or strike multiple shots in a round while balancing fast-
attackers with fewer attacks overall. The game also has an optional system of character creation
where skills are purchased using points not spent on attribute purchases; all characters start at
level 1 and have access to basic abilities, but additional levels increase their powers as they gain
experience during play sessions or purchase them outright through the market in larger cities (or
smaller settlements for a more intimate setting). Additionally, there is an optional system of
grappling combat that can be used when negotiating with opponents; this takes place on even
difficulty tests where both characters roll dice to determine success and failure. Lastly, medical
dramas often require detailed anatomical knowledge or body horror may involve disturbing imagery
such as monsters having disfigured faces due to injury in a traumatic event (e.g., shark attacks).
The game also offers optional rules for martial arts combat that can be used when playing out more
dynamic scenes with different opponents during play sessions; these fights are set on difficulty
tests
Price:
$0.00
Rating:
5.00 (from 2 reviews)