A Game for Two Tricksters
These are the rules by which two layabouts can pretend to each other that they are trickster spirits, competing to wreak havoc on an unsuspecting folk.
Why You Ought to Play:
Only 6 rulesQuick enough to explain that you can rope in a friend before they know betterNo dice
No gm
No character sheet
Deface a printout every time you play
Changelog:
v1.1: rebalanced the game by rearranging the map.
Credits:
Map images taken from Robert Seaver's illustrations of William Cowper's The Diverting History of John Gilpin (1906).
Typeset in Basteleur, GOMM, and Chaucer.
Price:
$2.50
Rating:
5.00 (from 2 reviews)