Confluence is a game about two paths on a collision course. What happens in the pivotal moments leading up to this fateful meeting? What makes this joining so much more significant than any other? Two players will each play a character who will not meet the other until the game is over.
This game requires no GM, as you act as the Guide for the other player when it's their characters turn, and they do the same for you. This is a game about learning who the characters are as you play and find out out how they meet. You can play any genre, any scenario, any time or place in Confluence. All that is required is that the game ends when your characters meet.
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