Sireens is about robbers trying to steal from banks by breaking into them through tunnels that run
beneath the surface of downtown streets. The game uses narrative rules with roles for each player
(heist crew), maps or floorsplans, resistance and complications, d6 system outcomes determined by
equipment quality/equipment roll results; stress increases failure rates as well as location scores
increase police presence in a given area leading to higher Siren's score values that bring more
attention from the local authorities. The game includes an example of how different roles can play
out throughout its narrative structure with each character having their own unique story arc
influenced by equipment and success at certain events, but also dealing with stress as they fail
individual roll results or face resistance in attempting to carry off a heist.
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