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Curses & Wounds
This is a MOSAIC Strict dual, escalating harm system. As the character becomes more and more wounded and cursed, the chance for truly grievous harm increases. This is a flexible harm system that lets players have descriptive, meaningful injuries and curses that fit the narrative. As a MOSAIC Strict system, you will need other game rules to play along with this one. This was created for the Tiny Library Mosaic game jam (Modern Fantasy). This is a great place to find other rules for your game!
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