* The author created a role-playing simulation where players make choices that affect their
character's personality, actions and outcomes in different scenarios or quests within an imaginary
world with elements of religious symbolism inspired by Biblical texts on value systems. Currently
available as Dutch variant but plans to achieve English translation are underway for community
interest shown from the European speaking audience interested in learning more about religion-based
games such a game could be created that teaches children values and morality, particularly through
choices made during gameplay where consequences may affect one's character development or overall
experience within the world.
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