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This passage describes the rules for a game called "Alison's Quest" in which players use cards with different energy levels and components to take turns moving their pieces around. The player who wins moves first, but must complete at least six rounds before winning points are added up; if they lose or run out of time during one turn without completing it all the way through a round (called "dropping"), then additional rules apply in subsequent games based on those outcomes ("game over" and dropping).
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