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CTHULHU DEEP GREEN
In this PDF, the player takes on a role as an Agent in The Conspiracy – a shadowy government agency tasked with concealing evidence about supernatural occurrences. It includes detailed rules for character creation and play mechanics that focus human elements while maintaining tension during dramatic campaigns of three to six players lasting two-to four hours each (plus additional scenarios such as Food of the Gods). Aspects like sanity, insanity/psychological manipulation are not present in CDG but it does deal with stress related dysfunction. Inspirations: The fictional premise is heavily inspired by Call Of Cthulhu roleplaying game and Delta Green board games from Arc Dream Publishing while also utilizing hacks for expansion of the story arc along direct campaign play sessions that focus on human elements, work-life balance issues (stress) as well as psychological manipulations.The PDF contains all basic rules needed to run your own scenarios with advice provided by Handler regarding running a more structured and improvisational game where agents must make difficult choices while maintaining tension in campaigns lasting for two hours or less each session that consists of three, four-player sessions (plus additional scenario). The CDG rulebook is designed as an expansion from Cthulhu Dark's Graham Walmsley who intended to add elements into the story arc. To further
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4.90 (from 43 reviews)
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