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Sauveurs des 4 Mondes
Toute histoire commence par : "Il était une fois..." ... ou un truc du genre... Et en principe, c'est un peu plus loin que commencent les ennuis, mais aussi l'Aventure avec un grand A ! Ce jeu a été créé par les enfants de la commune de Bragny-sur-Saône (71), au cours de l'année scolaire 2022-2023. Il vous permettra de vivre de formidables aventures, mais aussi de créer vos aventures et pourquoi pas votre propre jeu de rôle.
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Numbskulls   - A TTRPG about Skeletons in Disguise
Places in Verse   - 7 settings for any system
The Tea Shelf   - A Solo TTRPG about tea and conversations
Alone on a Map   - A solo ttrpg map making game
Candlelight   - Journey through the dark forest of the afterlife
Captain & Crew   - Solo Rules for Pirate Borg
Forlorn Encounters   - Short Compendium of Wretched Personages from my travels through the Dark Caribbean
Gift of the Sea   - A tidal folk horror incursion for Trophy Dark
Alone on a Galactic Map   - A sci-fi solo ttrpg map making game
Tunnel Goons   - An analog adventure game for nice people
Bloodstone   - Action-Horror pamphlet rpg for one-shot sessions
In The Light Of A Ghost Star   - Explore the dark remnants of ancient Earth
If you like In Past And Passing check out...
One Page Lore: Fantasy Folk   - Making folk in fantasy TTRPGs unique & fun to play without racist undertones condensed into one page each
Pillowfort   - A Game of Reanimation. For use with 'Esoteric' by Jay Dragon
Find Your Fire   - A Ritual for Self Reflection
Games for Tomorrow   - There's no game here anymore. Games For The Missing & The Found, Volume 3.
Esoteric   - All I can tell you is within the text.
Over Sea, Wander Home   - A sea-worthy and mythic expansion to Jay Dragon's Wanderhome
They Stole the Moon   - A short story and ritual about grief, loss, and magic.
a dungeon game   - the second edition of a dragon game
Inventing Incantations: A How-to Guide for the Modern Spellcaster   - a solo, micro-rpg / how-to guide
Chase the H0ll0w   - A game of fear and isolation for 3 to 5 players who would go into a bunker in the woods to follow something horrifying.
The Elder Playbook and Memorial Nature - Wanderhome   - A playbook and nature about remembering the past, and living for the present, for Jay Dragon's Wanderhome.
BECOME ONE   - What is the cost of memory?