The post-hero world has become a more serious place. Heroes are needed now even more than before due
to this new reality that turned its back on them and it's time for you as players in Super, an RPG
set within these times of change, where your group will be powerful vigilantes with powers ranging
from basic strength levels up through the use of elemental magic such a fire or water. You play not
just superheros but heroes who fight against dark forces that threaten to end humanity itself and
ultimately save their world before it falls apart in chaos brought about by those very same villains
attempting an ancient ritual which must be stopped at all cost, making them one powerful team
working towards the common goal of saving everyone from certain destruction. The campaign is not
over with just a few sessions as you have more to do than ever again including adding new characters
and missions for your group but first let's take some time in-between story arcs that add depth into
each character which will be their progression system, drives/origins (giving choices) different
stats like Instincts or Expertise instead of just the usual 4 with Justice as a bonus stat. --ar
16:9
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