Mannerism is an RPG where the player chooses different personalities or "mangers" for each game
session based on a set of pre-determined traits such as attitude, approach/foresight, etc., which
are written down beforehand by creating characters in advance. The objective to win and progress
through levels depends solely upon what choices players make during gameplay - this adds an element
of replayability without being reliant on luck or random events like dice rolls.
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