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Appendix A2
Old-school rules for procedurally generating a hexcrawl, based on Appendix A from Advanced Dungeons & Dragons. These tables can be used to produce an infrastructural layer on top of an existing terrain map. Nine tables for generating roads, obstacles, waterways, settlements, ruins, and dungeon entrances. I like to play it solo, in tandem with my hexcrawl time tracker sheet! There is also a plain-text web version on my blog.
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Updated:
06 January 2024 @ 02:54 UTC
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