Old-school rules for procedurally generating a hexcrawl, based on Appendix A from Advanced Dungeons & Dragons. These tables can be used to produce an infrastructural layer on top of an existing terrain map.
Nine tables for generating roads, obstacles, waterways, settlements, ruins, and dungeon entrances. I like to play it solo, in tandem with my hexcrawl time tracker sheet!
There is also a plain-text web version on my blog.
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