This book is a rules framework inspired by classics like Call of Cthulhu as much as they are new
faces such as Blades in the Dark or Apocalypse World's systems. The game involves rolling dice to
have discussions with the Keeper about what can and cannot be done, set consequences that might
affect investigators' equipment, energy health, sanity, time spent playing character development
over strange coping mechanisms for those branded by Strange curses forever keeping them from a
normal life story driven system where players take control of their narrative. The game is simple
yet complex in its mechanics with tips available to GMs and also an introductory mystery generator
as well as randomness options within the writing prompts given out along
Price:
$15.00
Rating:
5.00 (from 10 reviews)