These games were inspired by media about womanhood through a noir (or neo-noir) framework: not stories where a cipher-like femme fatale arrives on the scene to confuse and beguile a male lead, but ones about how women relate to each other.
Becoming is a game for 2 players, who will take on the role of two dissimilar women who find themselves becoming the same as their lives intertwine. In the course of their search, they will find that they did not know her as well as they thought they did - and that her disappearance is not as it first seems.
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