For example, the percentile of Opportunities and Hazards is rolled during each turn of dungeon exploration, while in domain play, a similar system of group percentile value is used to roll for Prosperity, Discontent and Corruption. The order of Actions is determined at the beginning of combat. Conversely, you can play SAKE as a domain strategy game, utilizing the random events system in the King module to create content and playing by Domain Turns, never engaging in hand-to-hand combat and only fighting as an army when launching campaigns against neighbouring kingdoms.
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