Neh, personally I don’t like that either.
Instead, I tried to come up with sort of a middle ground, that combines the best from both experiences, something that is simple to use and understand, but that does not becomes vestigial and keeps you on your toes by keeping things dangerous and unpredictable.
And so one would think the solution would be to go simpler and just get rid of it, like in some smaller games, where ammunitions are just infinite, something not to be bothered by.
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