Steam or Arcana is a rules-light steampunk vs magicpunk tabletop role-playing game for the off-week.
Let's break that down:
Rules-light: The entire rulebook for playing the game is only 8 pages long. It's quick to learn but complex enough to be fun for a long time. This includes quick and intuitive checks, a learning-by-doing mechanic, character creation in 20 minutes, and a comprehensive, well-balanced crafting and spell system.
Steampunk: Airships, steam engines, revolvers, a world in transition that is rediscovering itself, with a touch of social unrest and a sense of wonder. The countries of the West, which produced few magicians, are strongholds of technology and are rapidly growing into huge metropolises with multi-storey apartment blocks, urban railways, and steam forges that conduct experiments with varying ethical standards.
Magicpunk: The world is a high fantasy realm that is in no way inferior to Middle-earth or Faerun. It is populated by classic fantasy species, and magic can be found everywhere. Over the centuries, magicians have worked their way into the highest political offices. The world is even officially ruled by a convention of magicians. Illuminated globes float in the streets, warriors wield magical fire swords, and an old lady on the corner enchants wedding rings to make them truly eternal.
Vs: Magic and technology are in relentless conflict. Magic bends the laws of nature, while technology utilizes them. Where technology and magic clash, resentment and sometimes even danger arise. Many steam engines have exploded because a magician was working magic nearby. This conflict runs through all levels of society.<