In a world building simulation where players take turns dictating various things about their own
community and its story, you create factions on one side of an imaginary divide between two planets
by moving pieces around different spaces in a central game board called the Wheel to enact actions
such as defining these groups or describing locations. Once all members have landed there at once
for generation play purposes only, players can continue playing until they reach specific milestones
within each new world and then explore future generations' effects on their current one's story. The
Game Design Guide contains more information about licensing requirements for supplements to the game
along with rules changes that may be implemented as well full-blown hacks made by fans of Grasping
Nettles who want a deeper exploration into its creation process beyond just playing through it
themselves or purchasing copies in store now available at adamebell.games
Price:
$10.00
Rating:
5.00 (from 57 reviews)