This book is designed to serve as a reference for medieval role-playing games, with no particular
system of play in mind aside from the medievally flavored gameplay and storytelling elements within
it. The inside features over 50 lists meant specifically help players improvise details related to
cities, dungeons, factions, intrigues, local events/rumors, creatures inhabiting these domains or
serving as non-roleplaying game characters such as nobles, commanders of armies, enemies from the
dungeon's domain, masters in charge and subordinates. Additionally described are over 200 other
fictional personages that have been created for this workbook to include various nobility types like
knights and lords; commanding officers who lead their soldiers into battles or capture important
figures/prisoners held captive by a city lord, while also serving as lieutenants of dungeons' guards
or dungeon masters responsible in managing the inhabitants within these domains. Finally, four
different sections on game mechanics aim for creating an immersive medieval experience with no
limitations to imagination and collating only necessary details from any media-fantasy realm.
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